![]() Fixed players' avatars white texturing in multiplayer.Fixed card animations in card lists sometimes not showing discarded or burned states.Fixed bug that caused DLC activation on existing save to hide information about mercs and their gold.Fixed bug that sometimes caused enemies to be stucked in one another after pushing them on long distances. ![]() Fixed bug that caused softlock when playing with gamepad and opening Ability Cards menus during enemy or ally turns.Initiative bar on high enemies number now shows short versions of enemy portraits in multiplayer mode.This will not affect PC nor Mac versions, but structural differences affected the size of the patch, that's why this one is quite big. Note: due to the console works, some assets required some rework. Saw: fixed bug with Triage ability not accessible after two card actions were played.Cthulhu: fixed bug that made impossible confirmation of Willing Sacrifice on gamepad input.Fixed hint about Difficult or Hazardous terrain to be overlaid on character's info.Fixed desync in Multiplayer session that appeared when the player disconnected while taking damage.Fixed softlock when the host tried to abandon quest after the client disconnected.Fixed desync in Multiplayer session that sometimes appeared when buying item from Merchant.Fixed UI issue that caused damage to mercenary to remain hidden until the Receive Damage button is hovered.Fixed bug in Multiplayer that caused a player to remain in session or having a duplicate of said player created even after exiting.Fixed bug in Multiplayer in reward distribution after Scenario 84.Fixed bug that caused gold tile not to show hint if the enemy was killed with a trap.Fixed Battle Goal 'Opener' shown always as 1/1.Saves corrupted by that bug should load properly now Fixed bug that caused Could Not Set Character Positions when loading the save if there was activation of Demolitionist Mech Suit in Demolitionist alternative skin.
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